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Subject: Bug#297: Pulseaudio doesn't start when there is no audio input device present
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From: philip van houtte <philip@magicview.tv>
To: "'submit@bugs.x2go.org'" <submit@bugs.x2go.org>
Thread-Topic: Pulseaudio doesn't start when there is no audio input device
 present
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Date: Mon, 2 Sep 2013 13:21:45 +0000
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Package: x2goclient
Severity: minor
Version: 4.0.1.0

Pulseaudio doesn't start when there is no audio input device present

By installing a dummy audio input sound is also rendered:

Control panel>sounds>recording tab; right click and tick "hidden devices". =
Then enable Stereo Mix as default device

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nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal>Package: x2gocli=
ent<o:p></o:p></p><p class=3DMsoNormal>Severity: minor<o:p></o:p></p><p cla=
ss=3DMsoNormal>Version: 4.0.1.0<o:p></o:p></p><p class=3DMsoNormal><o:p>&nb=
sp;</o:p></p><p class=3DMsoNormal>Pulseaudio doesn't start when there is no=
 audio input device present<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;<=
/o:p></p><p class=3DMsoNormal>By installing a dummy audio input sound is al=
so rendered:<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p cla=
ss=3DMsoNormal>Control panel&gt;sounds&gt;recording tab; right click and ti=
ck &quot;hidden devices&quot;. Then enable Stereo Mix as default device<o:p=
></o:p></p></div></body></html>=

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