diff --git a/nx-X11/programs/Xserver/hw/nxagent/Screen.c b/nx-X11/programs/Xserver/hw/nxagent/Screen.c index 104d431..44c6cb4 100644 --- a/nx-X11/programs/Xserver/hw/nxagent/Screen.c +++ b/nx-X11/programs/Xserver/hw/nxagent/Screen.c @@ -1665,7 +1665,10 @@ N/A attributes.background_pixel = nxagentBlackPixel; - nxagentGetDefaultEventMask((Mask*)&attributes.event_mask); + /* Assume that the mask fits in int... broken on Big Endian 64bit systems. */ + Mask tmp_mask = attributes.event_mask; + nxagentGetDefaultEventMask(&tmp_mask); + attributes.event_mask = (int)tmp_mask; attributes.colormap = nxagentDefaultVisualColormap(nxagentDefaultVisual(pScreen)); diff --git a/nx-X11/programs/Xserver/hw/nxagent/Window.c b/nx-X11/programs/Xserver/hw/nxagent/Window.c index 0a8e8c2..5ffd24d 100644 --- a/nx-X11/programs/Xserver/hw/nxagent/Window.c +++ b/nx-X11/programs/Xserver/hw/nxagent/Window.c @@ -335,7 +335,10 @@ FIXME: We need to set save under on the real display? if (mask & CWEventMask) { - nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + /* Assume that the mask fits in int... broken on Big Endian 64bit systems. */ + Mask tmp_mask = attributes.event_mask; + nxagentGetEventMask(pWin, &tmp_mask); + attributes.event_mask = (int)tmp_mask; } #ifdef WARNING else @@ -2921,7 +2924,10 @@ FIXME: Do we need to set save unders attribute here? if (mask & CWEventMask) { - nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + /* Assume that the mask fits in int... broken on Big Endian 64bit systems. */ + Mask tmp_mask = attributes.event_mask; + nxagentGetEventMask(pWin, &tmp_mask); + attributes.event_mask = (int)tmp_mask; } #ifdef WARNING else @@ -3382,7 +3388,10 @@ void nxagentSetTopLevelEventMask(pWin) if (nxagentOption(Rootless) && nxagentWindowTopLevel(pWin)) { - nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + /* Assume that the mask fits in int... broken on Big Endian 64bit systems. */ + Mask tmp_mask = attributes.event_mask; + nxagentGetEventMask(pWin, &tmp_mask); + attributes.event_mask = (int)tmp_mask; XChangeWindowAttributes(nxagentDisplay, nxagentWindow(pWin), mask, &attributes); }